Super Mario Bros. 2
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Super Mario Bros. 2 | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Designer(s) | Shigeru Miyamoto |
Engine | modified Yume Kōjō: Doki Doki Panic engine |
Release date(s) | NES NA October, 1988 EU April 28, 1989 AUS May 1989 JPN July 14, 1992 Virtual Console AUS May 25, 2007 PAL May 25, 2007 NA July 2, 2007 JPN August 10, 2007 |
Genre(s) | Platform |
Mode(s) | Single player |
Rating(s) | ESRB: E (Everyone) (Virtual Console) |
Platform(s) | NES, Virtual Console |
Media | 2-megabit cartridge |
Super Mario Bros. 2 is the second game of the Mario series. It is the name of two different games. In Japan, the game was created by Nintendo. Shigeru Miyamoto thought that the original Super Mario Bros. 2 was too hard for Americans, and decided to take the game called Yume Kōjō: Doki Doki Panic, and replaced the old characters with the Mario characters Mario, Luigi, Princess Peach, and Toad. The game was much different from other Mario games because of this.
[change] Gameplay
This game features four characters: Toad, Luigi, Mario, and Princess Peach. Each one has different characteristics. Peach can stay afloat for a few seconds longer than the others. Luigi has a higher, floatier jump than the other characters.
The player can pick the character at the start of each level.
Unlike the regular Mario games, Mario and his friends have vegetables and can pick up some enemies and throw them.
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Early Mario games | Donkey Kong • Mario Bros. |
Main series | Super Mario Bros. • The Lost Levels • Bros. 2 • Bros. 3 • Land • World • Land 2 • World 2 • 64 • Sunshine • New Super Mario Bros. • Galaxy |
Characters | Mario • Luigi • Peach • Toad • Bowser • Wario • Yoshi • Donkey Kong |
Related series | Remakes • RPGs • Mario Party • Sports series • Puzzle games |
Related articles | Super Mario 128 • Mario Clash • Enemies • TV Series • Film • Anime |
Games by year • Games by system • Games by genre |